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Mobile App Development (iOS & Android)
Let's Go has built something real — a community that shows up, books trips, and keeps coming back. The next step is bringing everyone into one place you own and build on. The Let's Go Adventure Club App is that platform — one app on both iOS and Android, purpose-built for how Let's Go actually runs, and ready to grow with you.
Why now? WeRoad is already active in Manchester and London — Let's Go's home cities. They're well-funded, fast-growing, and targeting the exact same audience. Building your own platform gives Let's Go's community a home they can grow into — and the space to press the advantages where WeMeet falls short.
The idea: One place for events, trips, and community — simple, social, and easy to use. We've looked at WeMeet as a starting point and we're going to make yours better from there.
V1 is everything you need to get the app out there and start building your user base. These are the core things that really matter right now.
See what's happening near you — cities, regions, trips, all in one feed with smart suggestions.
Users create events, you approve them before they go live. Super simple form.
Name, photo, events attended, upcoming events — with some social proof built in.
Tap and you're in. Ticket goes straight to your wallet, ready for you to scan at the door.
Leeds, Manchester, London — and easy to add more cities as you grow. If location is turned on, the app auto-detects your city so you land straight in the right events.
Starting with simple event and booking notifications. Personalised, time-based nudges come in a future phase as the platform grows.
This is the heart of the app. People open it up, and they instantly see what's happening near them — whether that's auto-detected or they pick a city themselves.
| Field | What it does |
|---|---|
| Title | Name of the event |
| Vibe | Hike, social, trip — so people know what they're getting into |
| Date & Time | When it's happening |
| Who's going | See other people who've joined |
| Quick Join | One tap and you're in |
| Description | All the details you send over |
| WhatsApp Link | Jump straight into the event group chat |
Messaging in V1: WhatsApp links keep communication flowing from day one while we build the app. Once In-App Messaging is added (see Future Features), the app fully replaces the need for Facebook Groups and WhatsApp — everything lives in one place.
Worth noting: WeMeet does something similar with categories like "Nature & Excursions", "Sports", "Yoga & Wellness" etc. — we'll take that concept and make it work better for Let's Go.
Users can create events themselves. Nothing goes live until you've approved it — keeps the quality up without creating extra work.
Just these fields:
How it works: User creates event → You review it → Approve → It goes live in the feed
Everyone gets a profile that shows:
V1 scope: RSVP covers free events and simple ticketing. Full trip booking with multi-day itineraries, pricing tiers, and payment (the real revenue driver at GBP 595–995 per trip) is part of the Trip Planning add-on — ready to plug in once V1 is live and your audience is on the platform.
Everything's organized by city so people see what's relevant to them:
This is where you keep people coming back. The right message at the right time:
| Type | Example |
|---|---|
| Social Proof | "40 people going tonight in Leeds" |
| Urgency | "Last 5 spots left!" |
| Relevance | "New event near you" |
| New Offer | "New trip just launched!" |
| Seasonal | "Feeling like you want some winter sun?" |
Emails that actually get opened — personalized based on what people are into:
Why this matters: Push and email are how you keep people engaged after they've downloaded the app. We'll bake this in from the start, not bolt it on later.
| Area | Technology | Benefit |
|---|---|---|
| Mobile App | React Native | Single codebase for iOS & Android |
| Backend / API | Node.js with Supabase | Scalable, real-time capable |
| Database | PostgreSQL | Reliable, geo-capable |
| Auth | OAuth 2.0 / Social Login | Easy registration |
| Push | Firebase Cloud Messaging | iOS & Android covered |
| SendGrid / Resend | Personalized campaigns | |
| Tickets | Wallet API (Apple/Google) | Native integration |
| Hosting | Digital Apes Infrastructure | Predictable costs with plenty of room to grow |
Why React Native? One codebase, two platforms. You get iOS and Android without paying for two separate apps. Faster to build, easier to maintain, same experience everywhere.
| Phase | Content |
|---|---|
| 1. Discovery & Design | Requirements analysis, wireframes, UI/UX design |
| 2. Development V1 | All core features (Event Feed, Profiles, RSVP, Tickets, Push, Email) |
| 3. Testing & QA | Functional, performance, and usability testing |
| 4. Launch | Publication on App Store & Google Play Store |
| 5. Iteration | Incorporate feedback, bug fixes, optimizations |
V1 is deliberately lean — just enough to get the app into people's hands and start building real momentum. But the exciting part is what comes after. During our conversation you lit up about a few of these ideas, and honestly so did we. This is where the app goes from useful to something people genuinely can't put down.
Some of these came straight out of our conversation — ideas you hadn't considered yet that we think could really set the app apart:
The bigger picture: V1 gets you a platform and an audience. Everything above turns that audience into revenue, retention, and a product that competitors can't easily copy. We'll prioritise together based on what your users are actually asking for.
Quick win — Website: A clean landing page (replacing or sitting alongside Wix) gives you SEO, app-store links, and a public face for the brand. It's a low-effort, high-impact complement to the app — happy to scope this separately if you're interested.
This covers all 6 core features: Event Feed, Event Creation, User Profiles, RSVP & Tickets, City Structure, Push & Email. Everything to get the app out there and start building your community.
| Phase | Scope | Price (GBP) |
|---|---|---|
| 1. Discovery & Design | Requirements, Wireframes, UI/UX Design | 1'250 |
| 2. Development V1 | All 6 core features | 5'950 |
| 3. Admin Dashboard Lite | Event Approval | 500 |
| 4. Testing & QA | Functional, performance & usability testing | 850 |
| 5. Launch | App Store & Google Play publication | 350 |
| Total V1 | 8'900 |
Note: All prices are in GBP and exclude VAT. A detailed quote for each feature will be provided upon request. Prices may vary depending on final scope and complexity.
These can be added one by one after launch — pick what matters most and we'll build it when the time's right.
| Feature | Description |
|---|---|
| In-App Messaging | Direct messages between participants |
| Advanced Search Filters | Distance, date, price, participant filters |
| Payment Integration | In-app payment for paid events & trips |
| Rating System | Rate events and organizers |
| Admin Dashboard Pro | Web-based backend for event management (advanced informations with statistics and more) |
| Social Features | Friends list, activity feed, recommendations |
| Trip Planning | Extended booking for multi-day trips |
| Gamification | Badges, streaks & rewards |
| Location-Based Push | Geo-triggered notifications when users are near an event |
| Post-Event Follow-Up | Automated check-in after events, smart surfacing of similar upcoming events based on attendance history |
| Re-Engagement Automation | Win-back flows for dormant users based on past activity |
| Review Optimisation | Soft in-app rating after trips — routes unhappy users to private feedback, happy users to App Store review |
| Item | Description | Estimate / Year (GBP) |
|---|---|---|
| Hosting & Infrastructure | Server, database, CDN, storage | 480 – 1'200 |
| Maintenance & Updates | Bug fixes, OS updates, dependency updates | 1'200 – 2'400 |
| App Store Fees | Apple Developer (USD 99/yr) + Google Play (USD 25 one-time) | ~100 |
We're looking forward to exploring this with you and bringing the Let's Go app to life.